You regularly upgrade your gun so that it provides more of an impact and you also unlock the ability to hold and store various ‘items’ which you pull off plants and find after shooting cocoons. Other than those few instances though, the combat is a lot of fun and a solid mechanic. I managed to kill them and move on, thanks to the infinitely respawning health-trees in the area, but it took me a long time due to the precise free-aim required. One comprised of multiple Vulpix-like creatures running around and charging at you, with their only weakness being small pads on the rear of their tails which are almost constantly moving. These require you to constantly move whilst also looking for an open spot so that you can shoot their small weak point. The enemies I had the most trouble with were the bosses. So, you’ll find you have to manually aim for the most part – something which would be fine with a Mouse and Keyboard, but it can get a bit fiddly later on. Now, I ‘think’ Journey to the Savage Planet has this mechanic but it’s not that useful as a lot of the enemies are very fast and move around a lot. This doesn’t mean you’ll lock onto the enemies at all times, you’ll simply automatically aim at the enemy when you first hold down L2 to aim. Let’s start with the negatives, as a console player there are certain things which developers usually implement to help out us fellow controller-wielding gamers, Auto-aim being one of them. Oh my, where do I start with the combat? It’s both frustrating and one of the funniest things I’ve seen in a while. Hitting those weak spots was a little difficult! At this point, you can take pictures of it and/or bury it shamefully before you move on to seek revenge against that which killed past-you! Amusingly, once you’ve returned to your death site, you’ll find your lifeless body still lay upon the ground. When this inevitably happens, you must return to your point of death in order to recover them before you die again. The game even borrows a mechanic from a series people don’t like games being compared to, if you die whilst out in the field then you’ll lose all of your harvested materials. Journey to the Savage Planet is the pocket knife of genres! Then, once you’re all kitted out, you return to the planet and progress a little further thanks to newly installed rocket jumps, double jump, a new weapon, etc… so I guess it’s also a little bit like a Metroidvania as you also can’t proceed until you’ve found and unlocked the new abilities. I know the game technically isn’t one, but I see Journey to the Savage Planet as a rogue-lite in a way, you go out into the world, do your best to find things and discover new abilities, then you return to your ship in order to spend your acquired resources and upgrade your suit. Each location requires you to find new upgrades so that you can reach new pathways, harvest various materials by killing enemies and shooting deposits, and generally trying to stay alive as you find, and activate, all of the teleportation stones until you eventually find the one which takes you to a new biome. As mentioned above, your task is to document everything you see such as plants, machinery, structures and any living beings you find as you explore the four biomes of the planet that’s been assigned to you. Journey to the Savage Planet is a first-person exploration adventure game which plays a lot like No Man’s Sky, only without the space travel and mining of resources (sort of). Although the world is currently occupied with its own range of hostile and peaceful ‘creatures’, you’re commanded to further investigate (at the risk of your own health) due to a discovery you make, an unknown tower which has clearly been built by intelligent beings. As far as I’m aware, there’s no disaster or immediate need for the humans to leave Earth, Kindred Aerospace simply wants to expand the number of planets which we inhabit to a figure that’s bigger than one.Īs you set out to scan and document all of the various flora and fauna upon this planet, reporting back your findings to Martin Tweed, the CEO and Founder of Kindred Aerospace, you quickly realise that this strange new world isn’t as peaceful as you’d hoped. Your task is quite simple, go out and explore the planet you’ve been assigned to and see if it’s a good candidate for humanity to survive on. Kindred Aerospace, the 4th best interstellar exploration company, has sent you, it’s faithful employee, to an uncharted planet which is located far, far away in the corner of the universe somewhere.
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